Well, I can safely say that the three plus months since posting isn't intentional. Summers in Regina are pretty crazily busy and this one has been no exception.
That being said, I have managed to get some things painted up. Once the Warhound was finished in May, I moved into the Shadow War terrain (plus an extra Ferratronic Incinerator) which turned out to be a daunting project. I'm more or less finished at this point save for the weathering (which means I'm finished for now). Basically, I need to paint something else, so there are more Imperial Fists Breachers on the horizon.
The other thing that happened was 8th Edition Warhammer 40000 dropping. I'm not going to belabour it being a change, it's a mostly new game. It's more abstract, lighter on rules and faster to play than 7th was. Our games so far have been on the long side but most of that is due to rules artifacts from the previous editions.
Thus far, I’ve actually brought all four of my armies to the table. I can say that while there have been some changes, the various armies seem to play as they should thematically. Orks are a surprisingly fast moving tide of green soccer hooligans. Space Marines are a scalpel that you can kit out for specific tasks. Grey Knights arrive from teleport and basically hammer opponents with networked psionics. Sisters of Battle remain well equipped (with limited selection) and able to use their faith in unpredictable ways.
So, those are the armies so far. My current plan is to start working more with my Imperial Fists with the intention of playing them in the Escalation League at Comic Readers next year.